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May 9, 2026Gothic Studies0 citationsOpen Access

Dead Labor and the Vampirism of Capital in Vampire: the Masquerade and Vampire: the Masquerade – Bloodlines

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TDTaylan Umut Doğan

Key Points

  • Investigate Marx's vampire metaphors in relation to capitalism through tabletop and video games.
  • Analyzed the vampire mythos in Vampire: the Masquerade and its video game adaptation.
  • Utilized Marxist theory to interpret the representation of vampires as symbols of capitalist alienation.
  • Explored player agency in both solitary and collaborative gameplay contexts.
  • Argued that vampirism symbolizes alienation in modern capitalist society.
  • Highlighted the exploitative relationship between vampires and humanity within the game narrative.
  • Showed that gothic gameplay allows for critical reflections on societal monstrosities.

Abstract

This article considers Marx’s vampire metaphors through the tabletop game Vampire: the Masquerade (1991; 2018), and one of its video game adaptations, Vampire: the Masquerade – Bloodlines (2004). Examining the vampire mythos from a Marxist perspective partly through Marx’s own conception of these supernatural creatures, this article argues for an examination of role-playing vampirism as a symbol for alienation from urban capitalist society, as well as a potentially demystifying metaphor for the exploitative system itself through the parasitic relationship present between vampires and humanity. Weaving through vampiric metaphors relating to capitalism with player agency in solitary and collaborative play, this article engages with the representational potential of gothic gameplay. As part of the Gothic genre, these games provide useful instances of monstrous play, wherein role-playing as the monster gives way to a greater understanding of what is monstrous in society, one of the core purposes of Gothic media in general.

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Taylan Umut Doğan (2026) studied this question.

synapsesocial.com/papers/69fed17eb9154b0b82878d69https://doi.org/10.3366/gothic.2026.0251
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