This paper presents a case study using a WebAR-based application for learning intangible cultural heritage. This study highlights the embodied interaction perspective for assisted learning of intangible cultural heritage. A practice-based qualitative analysis contributed to the human-computer interaction and suggests further design methodologies for holistic collaborative design.
No takes yet. Share an insight, caveat, or question.
Tan et al. (2020) studied this question.
Synapse has enriched one closely related paper. Consider it for comparative context: