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Based on the technology acceptance model, this research proposes an extended model in the context of e-learning systems. In the proposed model, enjoyment and computer playfulness were added. A sample of 54 respondents participated in the study. The results suggest that perceived usefulness is the strongest determinant towards behavioural intention, while enjoyment and computer playfulness posted a significant effect on perceived usefulness.
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Alaulamie et al. (2012) studied this question.