This research demonstrates cognitive training benefits of VR for executive functions in workplaces, indicating potential for continuous improvement.
Virtual reality (VR) has emerged as a versatile technology for cognitive and professional training, enabling the simulation of complex environments that promote engagement, motivation, and adaptive learning. This study presents the design and development of a VR-based training system composed of three serious games aimed at strengthening executive functions (EFs), cognitive flexibility, inhibitory control, working memory, planning and logical reasoning, within the framework of continuous improvement methodologies in industrial contexts. The system was developed using the Game Development Software Engineering (GDSE) model combined with a Design-Based Research (DBR) approach, following iterative cycles of analysis, design, and heuristic validation by experts in engineering, design, and cognitive psychology. The results show that the final version of the system achieved high usability, cognitive coherence, and visual immersion, with game mechanics accurately reflecting the targeted EFs. Each game integrates progressive difficulty, multimodal feedback, and realistic industrial scenarios to ensure ecological validity and potential transfer to real workplace behaviors. The findings demonstrate the technical and conceptual feasibility of applying immersive environments for executive function training in adults and suggest that VR can support the development of cognitive and behavioral competencies essential for sustaining continuous improvement programs in organizational settings.
No takes yet. Share an insight, caveat, or question.
Ramirez-Duran et al. (2026) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: