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Synapse
May 13, 2026Technologies0 citationsOpen Access

Design Insights for Exploring Identity Bubbles with Alternate Reality Gameplay

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GAGuilherme AlmeidaUniversity of CoimbraMSMariana SeiçaUniversity of CoimbraLRLicínio RoqueUniversity of Coimbra

Key Points

  • The aim is to activate reflection on personal identity and identity-building processes through gameplay. This exploration is crucial as societal concerns about identity increase.
  • Designed an Alternate Reality Game (ARG) for participant exploration of identity themes.
  • Collected data through logged activity, direct observation, and interviews during gameplay.
  • Synthetized findings into four design insights based on participant interactions.
  • Identified that co-design processes in ARGs enhance personal appropriation of identity themes.
  • ARGs foster reflective social phenomena by generating varied social identity and power narratives.
  • Four design insights were synthesized to guide further ARG research in provoking social dynamics.

Abstract

To activate conscious reflection regarding personal identity and identity-building processes in our daily lives is an increasing social concern. With this aim, we designed an Alternate Reality Game that invites participants to collectively explore these themes. Participants played with a prototype, evoking themes of identity through emergent dynamics from gameplay and interpersonal interactions. We analyzed participants’ appropriation of the prototype through logged activity, direct observation and interviews. The identified dynamics enabled iterative redesign and further exploration of the players’ interaction and behaviors. From this process, we synthesized four design insights as our main findings that may guide further research in the field: (1) how to explore design–play–reflect as a co-design process supported on individual appropriation, (2) how ARGs generate reflective social phenomena, such as varied social identity and power narratives, (3) how ARG design can open doors to balance power dynamics, and (4) how ARG designs can become generative social theories. Our main contributions, alongside the designed prototype, are these four insights, and their potential scalability to other ARG designs that seek to provoke social phenomena and collaborative interventions.

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Cite This Study

Almeida et al. (2026) studied this question.

synapsesocial.com/papers/6a0414f679e20c90b4444d95https://doi.org/10.3390/technologies14050290
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