Since the rise of postmodern critical theory and gender related activism, femininity can be understood as a discursive phenomenon and a matter of culture. Nowadays, with everything that new communication technologies have to offer, we find ourselves living in a cultural landscape populated by pixelated girls and women with, I hypothesize, their own particular ways of displaying femininity as virtual entities. Following this hypothesis and within the framework of postmodern critical theory, this article uses a qualitative approach, with its emphasis on the mass culture that digital women populate, through structural content analysis of a selection of machines (Shiori, Monika, Miku and Kizuna) following a media research method with the objective of identifying a particular pattern in how they display femininity in Japan. In this doing, I find that femininity as a virtual object can be defined in terms of the relationship established between machines and humans, needing interaction to exist.
No takes yet. Share an insight, caveat, or question.
Magdalena Correa Blázquez (2024) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: