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May 17, 2026Journal of Behavioral Addictions0 citationsOpen Access

Glitches in diagnostic boundaries: Reframing gaming disorder through context, vulnerability, and meaning

ASAdriano SchimmentiASAndrea ScaloneSCSilvia Casale

Key Points

  • The aim is to differentiate benign gaming from harmful gaming disorder by analyzing its broader context and implications.
  • Introduced a concentric three-layer model encompassing subjective symptoms, vulnerabilities, and sociocultural context.
  • Focused on dynamic meaning-making processes in assessment and treatment.
  • Emphasized personal narrative and the roles of relatedness and agency in intervention strategies.
  • Highlighted the importance of recognizing stable functional impairment and relational costs associated with gaming disorder.
  • Called for interventions that restore agency and belonging by addressing personal narratives.
  • Proposed a shift away from rigid temporal cutoffs to a more flexible understanding of gaming's impact.

Abstract

This commentary builds on King et al. (2025) to distinguish benign gaming from harm, framing gaming disorder as a rigid narrowing of experience marked by relational costs, inflexibility, and loss of alternatives. We introduce a concentric three-layer model-subjective symptoms, gaming's symbolic functions tied to vulnerabilities, and its sociocultural context-to guide assessment and treatment as dynamic meaning-making processes. Emphasizing stable functional impairment, loss of alternatives and markers of suffering over temporal cutoffs, this approach calls for interventions centering personal narrative, restoring agency, relatedness and belonging, and recognizing gaming's existential roles within individuals' life trajectories and social ecologies of play.

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Cite This Study

Schimmenti et al. (2026) studied this question.

synapsesocial.com/papers/6a095a877880e6d24efe08c5https://doi.org/10.1556/2006.2025.00335
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Also Consider

Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context:

  1. 1Resolving normality–disorder boundary issues in gaming research2026
  2. 2A complementary perspective on the normality-disorder boundary in gaming disorder research2026
  3. 3From healthy to problematic gaming use: Considering the role of age2026
  4. 4Driven to disconnect: desire thinking, desire for dissociation, motivation, and resilience in gaming disorder2026
  5. 5Reflective Control in Gaming Addiction: A Paradox?2026