A growing number of real-time applications need graphics with photorealistic quality, especially in the field of training (virtual operation, driving and flightsimulation), but also in the areas of design or ergonomic research. We take a closer look at main deficiencies of today's real time graphics hardware and present solutions for several of the identified problems in the areas of antialiasing and texture-. bump-and reflection mapping. In the second part of the paper, a new method for antialiasing bump maps is explained in more detail.
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Andreas Schilling (1997) studied this question.
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