Answers are grounded in this paper and cite their sources.
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal surfaces, prisms, and surfaces of revolution. The fractal surface algorithm performs recursive subdivision adaptively. Subsurfaces which cannot intersect a given ray are culled from further consideration. The prism algorithm transforms the three-dimensional ray-surface intersection problem into a twodimensional ray-curve intersection problem, which is solved by the method of strip trees. The surfaceof-revolution algorithm transforms the three-dimensional ray-surface intersection problem into a two-dimensional curve-curve intersection problem, which again is solved by strip trees.
No takes yet. Share an insight, caveat, or question.
James T. Kajiya (1983) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: