Interactive multimedia is a relatively new educational innovation in primary, secondary and tertiary level classrooms. While the educational community has enthusiastically embraced its potential, relatively little is known about how students learn from multimedia, and the design features of the software itself that promote effective learning. This article describes results associated with a qualitative study into how students use an interactive multimedia program designed according to a situated learning model.
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Herrington et al. (1997) studied this question.
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