The relationship between real sport and its digital adaptation is significantly influenced by technological advancements. However, it is not a process that has developed in a linear fashion. On the contrary, it has been formed from diverse, parallel and to some extent opposing processes. In this paper, the relationship between real sport and its digital adaptation in computer games, virtual environments and augmented reality will be analysed using concrete examples.
No takes yet. Share an insight, caveat, or question.
Andreas Hebbel-Seeger (2012) studied this question.
Synapse has enriched 5 related papers. Consider them for comparative context: