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Current video-conferencing systems provide a "video-ins-window" user interface. This paper presents a distributed video-conferencing system called CU-SeeMe VR that embeds live video and audio conferencing in a virtual space. This paper describes a prototype implementation of CU-SeeMe VR, including the user interface, system architecture, and a detailed look at the enabling technologies. Future directions and the implications of the virtual reality metaphor are discussed.
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Han et al. (1996) studied this question.
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