This paper presents a design of a 2D digital-game-based learning application for dyslexic children in primary school age between 7 to 12 years old. The purpose of digital game-based learning is to offer a new learning alternative that caters to the needs of dyslexic children. Based on a current finding, there is a lack of game-based learning that focuses on dyslexia children. An ADDIE model method was used to develop 2D games as teaching and learning tools. The results showshowt the use of special elements is hoped to help ease reading and learning for these children especially in helping them to learn and get familiar with new words in these developments that used as teachina g and learning tools for dyslexic children
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Bakar et al. (2022) studied this question.
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