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The university laboratory seminar provides a forum for a presenter and other participants to discuss academic subject matter, but it is notoriously difficult to get the students to actively participate. This paper discusses the results of integrating a gamification framework in a conference system as a scheme for enhancing and sustaining motivation to participate in seminars, and as a way to evaluate and visualize improvement in students' capacity to argue.
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Ohira et al. (2014) studied this question.
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