Games must be emergent, constantly surprising players by the possibilities they offer. However, emergence creates unpredictability, preventing developers from verifying that their games won't lead to undesirable states. Worse still, even when a bug is found, finding out how it occurred can be a significant challenge. The authors present Mayet, a system for monitoring software at runtime, and use it to repair a game as it executes. This capability lets developers focus on creating excellent gaming experiences and not worry about edge cases and untraceable bugs.
No takes yet. Share an insight, caveat, or question.
Lewis et al. (2011) studied this question.
Synapse has enriched 5 related papers. Consider them for comparative context: