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This article deals with computational approaches to storytelling, or the production of stories by computers, with a particular attention on the way human creativity is modeled or emulated in computational terms. Features relevant to creativity and to stories are analyzed, and existing systems are reviewed under the light of that analysis. The extent to which they implement the key features proposed in recent models of computational creativity is discussed. Limitations, avenues of future research, and expected trends are outlined.
Pablo Gervás (Tue,) studied this question.
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