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A wide variety of theories across disciplines posit the existence of multiple inner preferences (selves, drives, or agents) within each person, whose conflicts must be resolved for a person to reach a decision. Despite their strong validity, these theories have not been incorporated into mainstream management science literature because of their qualitative nature. In this article, the author proposes a theory of intraperson games (TIG) to fill this important gap. Building on social welfare literature and standard (multiperson) game theory, the TIG defines two types of intraperson players, and each has a unique strategy set. The first type, the efficiency agent, attempts to maximize the total utility for the entire set of selves that reside in a person's mind. The second type, the equity agent, strives to balance the utilities that each of these selves receives. The TIG states that an individual decision is the outcome of the strategic interaction between the efficiency agent and the equity agent....
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Min Ding (2007) studied this question.
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