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May 1, 2013Journal of Adolescent & Adult Literacy146 citationsOpen Access

Writing in the Wild: Writers’ Motivation in Fan‐Based Affinity Spaces

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JCJen Scott CurwoodAMAlecia Marie MagnificoJLJayne C. Lammers

Key Points

  • Investigate the nature of interest-driven writing among adolescents in physical, virtual, and blended fan-based affinity spaces.
  • Conducted ethnographic research on adolescent literacy practices across out-of-school affinity spaces.
  • Examined fan communities associated with The Hunger Games novels, the Neopets online game, and The Sims videogames.
  • Identified that fan-based affinity spaces motivate youth writing through diverse participation pathways, multiple modes of representation, and authentic audiences.
  • Demonstrated that out-of-school spaces provide adolescents with novel purposes, expressive modes, and interactive tools for literacy development.

Abstract

Abstract In order to understand the culture of the physical, virtual, and blended spheres that adolescents inhabit, we build on Gee's concept of affinity spaces. Drawing on our ethnographic research of adolescent literacies related to The Hunger Games novels, the Neopets online game, and The Sims videogames, this article explores the nature of interest‐driven writing in these spaces. We argue that fan‐based affinity spaces motivate young adults to write because they offer multiple modes of representation, diverse pathways to participation, and an authentic audience. As scholars and educators, we posit that these out‐of‐school spaces can offer youth new purposes, modes, and tools for their written work.

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Cite This Study

Curwood et al. (2013) studied this question.

synapsesocial.com/papers/6a110184acd1dbe06464cbbfhttps://doi.org/10.1002/jaal.192
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