Answers are grounded in this paper and cite their sources.
Computational study demonstrates real-time ray tracing in simple scenes using GPU shaders, highlighting viable pipeline acceleration for realistic graphics.
Ray tracing is a rendering algorithm for generating an image through tracing lights into an image plane, it can simulate complicate optical phenomenon like refraction, depth of field and motion blur. Compared with rasterization, ray tracing can achieve more realistic rendering result, however with greater computational cost, simple scene rendering can consume tons of time. With the GPU’s performance improvement and the advent of programmable rendering pipeline, complicated algorithm can also be implemented directly on shader. So, this paper proposes a new method that implement ray tracing directly on fragment shader, mainly include: surface intersection, importance sampling and progressive rendering. With the help of GPU’s powerful throughput capability, it can implement real time rendering of simple scene.
No takes yet. Share an insight, caveat, or question.
Gui et al. (2017) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: