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This paper presents the design, implementation and evaluation of a three dimensional collaborative knowledge game, called "GrAFiCA", that utilizes the Second Life collaborative virtual environment. The presented study is part of a larger research project focusing on designing and evaluating game based learning in virtual worlds. Our aim is to investigate the effectiveness of three dimensional game-based learning techniques through a detailed collaborative game scenario, at the level of tertiary education.
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Terzidou et al. (2012) studied this question.
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