This paper describes a 3D acquisition system capable of simultaneously capturing an entire room-sized volume with an array of commodity depth cameras and rendering it from a novel viewpoint in real-time. The system extends an existing large-scale capture system with a volumetric measurement integration and rendering engine that has been adapted for use with a fixed array of cameras. New techniques are explored to improve image quality, decrease noise, and reduce the number of required depth cameras while preserving support for a fully dynamic scene.
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Maimone et al. (2012) studied this question.
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