This article’s focus is the creation of intergenerational game design experiences supported by phygital video games (i.e., games that feature both digital and physical elements) for children 8–12 years of age and elders 65 years and over living in Paris and Bagnolet, France. The purpose of the article is twofold: first, to give an account of our protocol activity to highlight the implementation difficulties associated with this kind of intergenerational gameplay, and second, to inspire researchers, educators, and caregivers to include innovative uses of transmedia world building and collaborative game design as tools to connect different generations and foster community participation in intergenerational programs.
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Mansilla et al. (2019) studied this question.