Los puntos clave no están disponibles para este artículo en este momento.
In this paper issues of design and development process of affect-aware video games are presented. Several important design aspects of such games are pointed out. A concept of a middleware framework is proposed that separates the development of affect-aware video games from emotion recognition algorithms and support from input sensors. Finally, two prototype affect-aware video games are presented that conform to the presented architecture and use behavioral information to dynamically adjust the level of difficulty to the recognized player's emotion.
Mariusz Szwoch (Mon,) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: