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Empathic games present, among other characteristics, the use of narratives about strong themes, which invite users to reflect and identify themselves with scenes and images from the narrated world. Among other themes, death and human frailty are recurrent. We herein analyze users' perceptions of the empathic game The Dragon Cancer in order to identify useful aspects to conceive and evaluate empathic games.
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Santos et al. (2018) studied this question.