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Over the years, the environment has always been an important educational and research element, a space in which the child becomes capable of acquiring not only basic skills, but also life skills. Virtual environment is an alternative system for educating younger people, requiring them to play an active role in the educational process and not just as a mere user of knowledge. Virtual reality is a useful tool, moreover, to practice the capacity for orientation or perspective taking ability, through the activation of specific brain areas and the inhibition of others. This contribution has the aim to analyze the possible relationship between VR and the executive functions including inhibition, to foster creativity and respect personal cognitive style of students, especially with SNE.
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Beatini et al. (2023) studied this question.
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