We provide a set of projects to put in practice artificial intelligence techniques using LEGO Mindstorms in an undergraduate computer degree, covering reactive and deliberative agents, rule‐based systems, graph search algorithms, and planning methods. The projects have been applied for teaching in a third‐year undergraduate subject of a computer engineering degree at the University of Granada (Spain). After the contextualization and development of the projects, we discuss the results, advantages, and drawbacks of our experience.
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Cuéllar et al. (2011) studied this question.
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