This article presents a case study of an AR-integrated escape game workshop on infectious disease control in a vocational education and training nursing course. 21 students participated in the workshop, and data was collected through two focus groups, observation notes, and semi-structured interviews conducted with the teacher and two pedagogical counsellors who created and facilitated the workshop. Using a theoretical framework of AR integration in educational contexts, results show that the workshop was successful in facilitating soft skills such as teamwork and collaboration, and demonstrated the importance of factors such as digital infrastructure, digital competency development, and the experiential nature of AR escape games for health students.
No takes yet. Share an insight, caveat, or question.
Nolan Bazinet (2025) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: