This paper presents a theory-driven serious game design framework for teaching emotions to children with autism spectrum disorders (ASDs). The framework is based on the integration of two theoretical models, Kolb's experiential learning model and Piaget's cognitive development model. Based on these theories, we extracted six essential elements (factors) for designing games (and other assistive technologies) to teach children with ASDs emotions: matching, recognizing, observing, understanding, generalizing and mimicking.
No takes yet. Share an insight, caveat, or question.
Park et al. (2012) studied this question.