Courses: Persuasion, Compliance GainingObjectives: In this single-class activity, based loosely on the video-game sensation Pokémon GO, students learn about, enact, and "capture" a variety of compliance-gaining tactics. Along the way, they gain awareness of various approaches to persuasion, the implications of using such approaches, habitual persuasion, and the goals-plans-action model.
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Seiter et al. (2017) studied this question.
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