The rapid development of information technology promotes the advent of ubiquitous age, and people's focus is mostly transferred to the ubiquitous learning. For the ubiquitous learning, the learning environment is important. Through studying all kinds of identification technologies, learners need the ubiquitous learning environment which they can get the right learning contents and achieve self learning at the right place and the right time. In order to support learners with increasing social skill, in this paper, a specific technical framework of ubiquitous learning environment based-on the Internet of Things is designed, which includes three major layers: perception layer, network layer, application layer. Moreover, the system architecture of ubiquitous learning is described, in this system an example is used to explain how the systems work. Using IOT learning can be happened at anyplace, anytime, any people, and any content.
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Xue et al. (2011) studied this question.
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