Pseudorandom dot scan yields a visually tolerable smallarea flicker for low frame rate television as compared to the large-area flicker of a conventional scanning sequence. With a short-persistence phosphor, one can use 12 frames/s. With a long persistence (such as a P38), one can display 3 frames/s. The "drift illusion factors" of various scanning systems are calculated. If <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">n</tex> square-wave generators are used to cover a rectangle, <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">n!</tex> different scanning sequences are possible; this is applied to the scrambling of pictures. Hybrid systems, which avoid some of the disadvantages of a square-wave scan, are described. The results of an audience-reaction experiment in determining effective resolution are given.
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Stuart Jay Deutsch (1973) studied this question.
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