Online multiplayer gaming has emerged as a popular form of entertainment. During these games, the players' main focus is usually placed on achieving the objectives that must be completed to win the game. Over the course of the game, however, their interactions may result in interesting emergent narratives that go unnoticed. Afterthought is a system that monitors player activity, recognizes instances of story elements in gameplay and renders cinematic highlights of the story-oriented game play, allowing players to view these emergent narratives after completing their gameplay session. This paper outlines Afterthought's design at a high level.
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Dominguez et al. (2011) studied this question.