Developing technology has both advantages and disadvantages. Among these negativities, it is possible to count online game addiction. Today, this addiction has become quite common. In this study, it was conducted to evaluate the online game addiction of students aged 11-14 and attending 3 public secondary schools operating in the ahinbey district of Gaziantep in the 2022-2023 academic year in the context of some variables. Questionnaire method, one of the quantitative research methods, was used in the research. The Internet Addiction Scale (Online Game Addiction Scale), which was adapted into Turkish by Explanatory Factor Analysis, Confirmatory Factor Analysis,
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Mehmet KILIÇ (2023) studied this question.
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