In this paper, we investigate spatial and temporal models for texture analysis and synthesis. The goal is to use these models to increase the coding efficiency for video sequences containing textures. The models are used to segment texture regions in a frame at the encoder and synthesize the textures at the decoder. These methods can be incorporated into a conventional video coder (e.g. H.264) where the regions to be modeled by the textures are not coded in a usual manner but texture model parameters are sent to the decoder as side information. We showed that this approach can reduce the data rate by as much as 15%.
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Zhu et al. (2007) studied this question.
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