Key result
Interactive disruptions during robotic surgery simulations are linked to longer completion times and lower scores.
Why the study?
Virtual reality trainers are established for teaching minimally invasive surgical techniques, but the impact of reproducible disruptive factors on surgeon performance needed evaluation.
Do interactive and acoustic disruptive factors impair the performance of surgeons on a robotic-surgery simulator?
Cross-Sectional (n=42)
Do interactive and acoustic disruptive factors impair the performance of surgeons on a robotic-surgery simulator?
Interactive disruptions significantly impair surgical performance on a robotic simulator regardless of the surgeon's experience level, highlighting the need to minimize such disruptions for patient safety.
Answers are grounded in this paper and cite their sources.
Interactive disruptions may impair robotic simulator performance; leaves open whether minimizing them improves real-world outcomes.
The use of virtual reality trainers for teaching minimally invasive surgical techniques has been established for a long time in conventional laparoscopy as well as robotic surgery. The aim of the present study was to evaluate the impact of reproducible disruptive factors on the surgeon’s work. In a cross-sectional investigation, surgeons were tested with regard to the impact of different disruptive factors when doing exercises on a robotic-surgery simulator (Mimic Flex VRTM). Additionally, we collected data about the participants’ professional experience, gender, age, expertise in playing an instrument, and expertise in playing video games. The data were collected during DRUS 2019 (Symposium of the German Society for Robot-assisted Urology). Forty-two surgeons attending DRUS 2019 were asked to participate in a virtual robotic stress training unit. The surgeons worked in various specialties (visceral surgery, gynecology, and urology) and had different levels of expertise. The time taken to complete the exercise (TTCE), the final score (FSC), and blood loss (BL) were measured. In the basic exercise with an interactive disruption, TTCE was significantly longer (p < 0.01) and FSC significantly lower (p < 0.05). No significant difference in TTCE, FSC, or BL was noted in the advanced exercise with acoustic disruption. Performance during disruption was not dependent on the level of surgical experience, gender, age, expertise in playing an instrument, or playing video games. A positive correlation was registered between self-estimation and surgical experience. Interactive disruptions have a greater impact on the performance of a surgeon than acoustic ones. Disruption affects the performance of experienced as well as inexperienced surgeons. Disruption in daily surgery should be evaluated and minimized in the interest of the patient’s safety.
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Krüger et al. (2020) conducted a cross-sectional in Surgeons performing robot-assisted surgery (n=42). Interactive and acoustic disruptive factors was evaluated on Time taken to complete the exercise (TTCE), final score (FSC), and blood loss (BL) (p=<0.01). Interactive disruptions during a robotic-surgery simulation significantly increased the time taken to complete the exercise (p<0.01) and lowered the final score (p<0.05).
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