Answers are grounded in this paper and cite their sources.
The aim of this study was to investigate the attitude of learners toward an augmented reality learning activity designed to help engineering students to solve an electromagnetic problem. The sample was 122 students. Students were asked to complete a survey questionnaire based on the Technology Acceptance Model (TAM) enhanced with perceived enjoyment items. The results of the evaluation show that intention of use the system is dependent of perceived enjoyment but not from perceived usefulness of the learning tool.
No takes yet. Share an insight, caveat, or question.
Ibáñez et al. (2016) studied this question.
Synapse has enriched 8 closely related papers on similar clinical questions. Consider them for comparative context: