A typical NURBS surface model has a large percentage of superfluous control points that significantly interfere with the design process. This paper presents an algorithm for eliminating such superfluous control points, producing a T-spline. The algorithm can remove substantially more control points than competing methods such as B-spline wavelet decomposition. The paper also presents a new T-spline local refinement algorithm and answers two fundamental open questions on T-spline theory.
No takes yet. Share an insight, caveat, or question.
Sederberg et al. (2004) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: