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Elementary school children, some of whom were nonnative speakers of English, learned to add and subtract integers in a discovery-based multimedia game either with or without verbal guidance in English or optionally in Spanish (Groups G—verbal guidance and No-G—no verbal guidance, respectively). Group G members chose to listen to verbal explanations in their first language and showed larger posttest scores than Group No-G. High-computer-experience students in Group G outperformed the rest of the students on training session scores and a transfer test. Longer latencies to respond to practice problems affected all learning measures positively. Results support the use of verbal guidance for discovery-based multimedia games and show that multimedia games may not be equally effective for all learners. What is the role of verbal guidance in promoting mathematics learning from a discovery-based multimedia game? Are there important individual differences for which a multimedia game helps some kinds of learners more than others? These are impor-tant questions both for research and for the application of research, to improve instruction and learning outcomes in learning mathe-matics with multimedia programs. Our first question is concerned
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Moreno et al. (2004) studied this question.
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