This paper presents a method to design reinforcement word exercises to support children with dyslexia. The method takes into account linguistic patterns found in the errors written by people with dyslexia and their specific language difficulties. The method has six stages: definition of the exercise type, word selection, word modification, selection of the distractors, creation of the difficulty levels, and selection of the text layout. More than 5,000 word exercises in Spanish and English created with this method have been integrated in a game available on iOS.
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Luz Rello (2014) studied this question.
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