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For co-located multiplayer asymmetric Mixed Reality (MR) scenarios involving both Handheld Augmented Reality (HAR) and head-mounted Stereoscopic Augmented Reality (StAR) devices, we propose a design strategy to distinguish the roles of different players based on the affordances, limitations, and capabilities of these two kinds of AR devices. Specifically, the roles include: a HAR player as a third-person passive participant (termed spectator), a third-person active participant (termed puppeteer), a first-person participant, and a first-person partial-information participant; and a StAR player as a first-person participant and a first-person partial-information participant. In order to explore this concept, we designed four multiplayer MR game prototypes: The Duck, The Ghost, The Dragon, and The Duel to demonstrate strategies for creating interesting, engaging, and strategic cooperative experiences between players.
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Hu et al. (2023) studied this question.