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The paper dwells on the effectiveness of using computer games in learning. A review of current research on gamification in education, one of the most actively developing approaches, which is widely used in pre-school and school education, as well as at universities and for adult learning, is carried out. The authors also continue their research on the effectiveness of gamification methods in learning, using a specially designed web game as an example. The web application is used to practice the study of numerical series for convergence property and to control knowledge of numerical series. The positive impact of the web game ‘Convergence of Numerical Series’ on learning is noted. As a result of the experiment, where 68 technical students participated, an increase of more than 11% in the number of students showing a high level of mastering the material is observed. In addition, the students participating in the experiment show increase motivation and engagement in the educational environment. However, it is necessary to keep in mind the proper integration of games in education, not to get carried away too much so as not to ‘play too much’. Learning games should generate further reflection and activities outside the computer. To make learning games in mathematics effective, high-quality development of such games using good design elements is necessary; innovative educational solutions that facilitate learning mathematics
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Eyrikh et al. (2022) studied this question.
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