Answers are grounded in this paper and cite their sources.
The simulation called VR Escape Room: The Last Breakout was developed to stimulate sense of fear by usage of sounds and mysterious elements for helping user with the phobia of dark and gloomy environment. The simulation was developed through benchmarking, texturing, modeling, and application mechanic with Unreal Engine 4. After it has been developed, the simulation was tested and evaluated to 22 users and the result proved that the simulation was entertaining, interesting, immersive, and has potential to launch on Steam for VR market.
No takes yet. Share an insight, caveat, or question.
Pendit et al. (2017) studied this question.
Synapse has enriched 8 closely related papers on similar clinical questions. Consider them for comparative context: