Answers are grounded in this paper and cite their sources.
Articulated hand tracking systems have been commonly used in virtual reality applications, including systems with human-computer interaction or interaction with game consoles. However, building an effective real-time hand pose tracker remains challenging. In this paper, we present a simple and efficient methodology for tracking and reconstructing 3d hand poses using a markered optical motion capture system. Markers were positioned at strategic points, and an inverse kinematics solver was incorporated to fit the rest of the joints to the hand model. The model is highly constrained with rotational and orientational constraints, allowing motion only within a feasible set. The method is real-time implementable and the results are promising, even with a low frame rate.
No takes yet. Share an insight, caveat, or question.
Aristidou et al. (2010) studied this question.
Synapse has enriched 5 closely related papers on similar clinical questions. Consider them for comparative context: