This article reports on the use of Second Life in three urban planning and design courses. Second Life is one of the latest in a new breed of computer games based on the simultaneous use of virtual three-dimensional space by millions of users throughout the globe. The course instructors found that while the virtual planning studio can introduce real dangers to students and technological limitations exist, Second Life provides a heretofore unprecedented tool for teaching planning.
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Hollander et al. (2009) studied this question.
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