Answers are grounded in this paper and cite their sources.
Interactive control of a physically simulated character is a challenging problem, due both to the complexity of controlling multiple degrees of freedom with lower dimensional input and because many interesting motions lie on the fringes of character stability. This paper addresses these problems using a novel technique called predictive feedback, where a glimpse into the near future for a few sample inputs is continuously presented to the animator.
No takes yet. Share an insight, caveat, or question.
Laszlo et al. (2005) studied this question.
Synapse has enriched 10 related papers. Consider them for comparative context: