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In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since it is not possible to construct in real time a complete mental model only from vision and image processing, we have to add higher levels of information than the geometrical one in the model of the virtual environment. In this article, a pedestrian behavioural model which exploits the information produced by VUEMS, our city modeller, is presented.
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Thomas et al. (2002) studied this question.
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