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Relocalisation in 6D is relevant to a variety of Robotics applications and in particular to agile cameras exploring a 3D environment. While the use of geometry has commonly helped to validate appearance as a back-end process in several relocalisation systems before, we are interested in using 3D information to assist fast pose relocalisation computation as part of a front-end task. Our approach rapidly searches for a reduced number of visual descriptors, previously observed and stored in a database, that can be used to effectively compute the camera pose corresponding to the current view. We guide the search by means of constructing validated candidate sets using a 3D test involving the depth information obtained with an RGB-D camera (e.g. stereo of with structured light). Our experiments demonstrate that this process returns a compact quality set that works better for the pose estimation stage than when using a typical Nearest-Neighbor search over appearance only. The improvements are observed in terms of percentage of relocalised frames and speed, where the latter goes up to two orders of magnitude w.r.t. the conventional search.
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Martínez-Carranza et al. (2013) studied this question.
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