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Studies of educational games (EG) are rapidly growing in recent years due to its promising potential for education. New with many games produced from industry or games are still low due to issues from both student matching with syllabus as well as factors that contribute to student acceptance of EG in orde study proposed and validated games acceptance framework collected with 180 university students Learning Expectancy, Effort Expectancy, Attitud Games designers can leverage the issues concern with students
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Ibrahim et al. (2018) studied this question.
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