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Computer graphics has made great progress in enabling people to create visual content. However, we still face a big content creation bottleneck. In particular, designing 3D scenes and virtual character interactions within them is still a time---consuming task requiring expertise and much manual effort. A common theme in addressing the content creation challenge in various subfields of graphics has been to leverage data in order to build statistical methods for automated content generation.
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Savva et al. (2016) studied this question.