In the latest years, distributed virtual worlds populated by static and dynamic 3D shapes have grown significantly, and the need to model and process them effectively has become a critical issue. The introduction of semantic annotations for capturing characteristics and behaviours is foreseen as a fundamental contribution to move from traditional geometric shapes towards self-describing semantic shapes. To this aim, we describe the foundations of a novel system that allows us to perform non-trivial segmentations of 3D surface meshes and to annotate the detected parts through concepts expressed by an ontology. Each part is connected to an instance in a knowledge base, allowing easier retrieval in a semantics-based context. We show how the part-based annotation framework might be used in two scenarios, namely for the creation of avatars in emerging Internet-based virtual worlds and for product design in emanufacturing.
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Robbiano et al. (2007) studied this question.
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